Tribes 2 - Classic++
Download:
Classic++ v1.3.2
Information:
Classic++ v1.3.2 Readme
Forum:
Classic++ on The Mighty Oxen Forums
Changes to Classic Tribes 2:
(PLAYER ARMOR CHANGES)
- Changed heat signature to very low for all armors. Armors now very
difficult to track by player carried missile launchers.
(FLAG CHANGES)
- Flag illumination expanded and brightened.
(INVENTORY STATION CHANGES)
- Inventory load time lowered significantly (practically nothing).
(PULSE SENSOR CHANGES)
- Increased detection radius by 20%.
(AA BARREL CHANGES)
- Minimum heat to lock onto a target lowered to lock onto players.
- Seek time lowered.
(MISSILE BARREL CHANGES)
- Minimum heat to lock onto a target lowered to lock onto players.
- Seek time lowered.
(DEPLOYABLE INVENTORY STATION CHANGES)
- Inventory load time lowered significantly (practically nothing).
(DEPLOYABLE PULSE SENSOR PACK CHANGES)
- Increased detection radius by 20%.
(VEHICLE CHANGES - ALL)
- Vehicles Station spawn time lowered significantly (practically nothing).
(BOMBER CHANGES)
- Maneuvering thruster is stronger.
- Turbo thruster is stronger.
- Maximum speed increased.
- Vertical thruster is stronger.
- Ramming damage against players added.
(HAVOK CHANGES)
- Maneuvering thruster is stronger.
- Turbo thruster is stronger.
- Maximum speed increased.
- Vertical thruster is stronger.
- Ramming damage against players added.
(MOBILE POINT BASE CHANGES)
- Turbo thruster is stronger, resulting in higher speeds.
(SHRIKE CHANGES)
- Maneuvering thruster is stronger.
- Turbo thruster is stronger.
- Maximum speed increased.
- Vertical thruster is stronger.
- Lowered Shrike collision damage speed factor (shrike deals less damage
at lower speeds when ramming players).
- Ramming damage against players added.
(HAND CHAINGUN CHANGES)
- Does less damage.
- Bullet spread lowered significantly (practically nothing).
- Rate of fire lowered.
(DISC CHANGES)
- Disc inherits more velocity from the firing player.
- Discs now do direct damage in addition to splash damage.
- Discs splash damage decreased.
(MISSILE LAUNCHER CHANGES)
- Minimum heat to lock onto a target raised to not lock onto players.
Version History:
Version 1.3.2 (7/1/07)
- Flag carrier waypoint changes removed (rolled back).
Version 1.3.1 (7/1/07)
- Ramming damage for flying vehicles against players returned to normal.
- Flag carrier waypoints now dynamically update based on carrier's
movement.
Version 1.3 (6/30/07)
- Ramming damage for flying vehicles against players is always on now.
- Ramming damage for flying vehicles against players doubled.
- Close game announcements added (when game is tied with 2 or less caps to
go).
- Flag carrier waypoints changed to static and will update every 2.5
seconds.
- Flag illumination expanded and brightened.
Version 1.2 (6/1/07)
- AA unfold and lock speed increased.
Version 1.1 (5/22/07)
- Lowered Shrike collision damage speed factor (shrike deals less damage at
lower speeds when ramming players).
- AA turret minimum heat to lock lowered more.
Version 1.0 (5/11/07)
- Initial Release