Tribes 2 - Classic++

Download: Classic++ v1.3.2


Information: Classic++ v1.3.2 Readme


Forum: Classic++ on The Mighty Oxen Forums


Changes to Classic Tribes 2:

    (PLAYER ARMOR CHANGES)
      - Changed heat signature to very low for all armors. Armors now very
        difficult to track by player carried missile launchers.

    (FLAG CHANGES)
      - Flag illumination expanded and brightened.

    (INVENTORY STATION CHANGES)
      - Inventory load time lowered significantly (practically nothing).

    (PULSE SENSOR CHANGES)
      - Increased detection radius by 20%.

    (AA BARREL CHANGES)
      - Minimum heat to lock onto a target lowered to lock onto players.
      - Seek time lowered.

    (MISSILE BARREL CHANGES)
      - Minimum heat to lock onto a target lowered to lock onto players.
      - Seek time lowered.

    (DEPLOYABLE INVENTORY STATION CHANGES)
      - Inventory load time lowered significantly (practically nothing).

    (DEPLOYABLE PULSE SENSOR PACK CHANGES)
      - Increased detection radius by 20%.

    (VEHICLE CHANGES - ALL)
      - Vehicles Station spawn time lowered significantly (practically nothing).

    (BOMBER CHANGES)
      - Maneuvering thruster is stronger.
      - Turbo thruster is stronger.
      - Maximum speed increased.
      - Vertical thruster is stronger.
      - Ramming damage against players added.

    (HAVOK CHANGES)
      - Maneuvering thruster is stronger.
      - Turbo thruster is stronger.
      - Maximum speed increased.
      - Vertical thruster is stronger.
      - Ramming damage against players added.

    (MOBILE POINT BASE CHANGES)
      - Turbo thruster is stronger, resulting in higher speeds.

    (SHRIKE CHANGES)
      - Maneuvering thruster is stronger.
      - Turbo thruster is stronger.
      - Maximum speed increased.
      - Vertical thruster is stronger.
      - Lowered Shrike collision damage speed factor (shrike deals less damage
        at lower speeds when ramming players).
      - Ramming damage against players added.

    (HAND CHAINGUN CHANGES)
      - Does less damage.
      - Bullet spread lowered significantly (practically nothing).
      - Rate of fire lowered.

    (DISC CHANGES)
      - Disc inherits more velocity from the firing player.
      - Discs now do direct damage in addition to splash damage.
      - Discs splash damage decreased.

    (MISSILE LAUNCHER CHANGES)
      - Minimum heat to lock onto a target raised to not lock onto players.


Version History:

 Version 1.3.2 (7/1/07)

    - Flag carrier waypoint changes removed (rolled back).



 Version 1.3.1 (7/1/07)

    - Ramming damage for flying vehicles against players returned to normal.

    - Flag carrier waypoints now dynamically update based on carrier's 
      movement.



 Version 1.3 (6/30/07)

    - Ramming damage for flying vehicles against players is always on now.

    - Ramming damage for flying vehicles against players doubled.

    - Close game announcements added (when game is tied with 2 or less caps to 
      go).

    - Flag carrier waypoints changed to static and will update every 2.5
      seconds.

    - Flag illumination expanded and brightened.



 Version 1.2 (6/1/07)

    - AA unfold and lock speed increased.



 Version 1.1 (5/22/07)

    - Lowered Shrike collision damage speed factor (shrike deals less damage at
      lower speeds when ramming players).

    - AA turret minimum heat to lock lowered more.



 Version 1.0 (5/11/07)

    - Initial Release